In some ways, writing for a shared world is as close as most SF and Fantasy writers will get to writing for TV, a comic series, or a movie franchise. The creative challenge is intriguingly different from working on a solo project like a novel. You’re asked to tell an original, dramatic story with vivid, compelling characters, while you’re working within the restrictions of people, places and backstory drawn from other people’s imaginations, which you cannot change.
I’ve written a bit of short fiction for Doctor Who, Torchwood, and Warhammer 40k, as well as contributing to an anthology set in Adrian Tchaikovsky’s Shadows of the Apt world, and writing a novella for the Tales of Catt and Fisher collection, set in Solaris Books’ “After the War” fantasy world. Devising and writing stories on these terms is great fun. Plus there’s the chance to sneak your own invention into the background lore or history, to leave a permanent reminder that you were there…
The more backstory or ‘canon’ there is, the greater the creative challenge can be. You must find a tale that hasn’t already been told. Your story cannot contradict established rules or precedents. It must not clash with a narrative someone else is working on, even if you’re not aware of it. If you’re told to dump your idea and find something else, you have to accept that, even if no one explains.
I wrote one Doctor Who story for a Christmas anthology, only to see my contribution yanked and spiked for reasons I couldn’t be told. You’ll understand when you watch the new TV series, they said. They were right. You can read more about that here.
I’ve particularly enjoyed being invited into the start of a new project, where a world’s rules and precedents are first being laid down. Working on The Tales of the Emerald Serpent, set in the mysterious city of Taux, I could help shape the common ground where we would all be working. Everyone’s creativity contributed, as that group of writers and artists explored concepts and possibilities, creating a collective vision as our individual ideas blended and melded.
The benefits that a shared world can offer an author more than balance those restrictions. This framework of detail becomes scaffolding as you build your story. With people, places and backstory already established, you don’t have to stare at a computer screen trying to think up cool names and concepts. A tangled plot problem can unravel itself when you seek input from whichever author is the designated authority on some element of the scenario. When another writer comes to you, their question can strike sparks from your own imagination to illuminate some unsuspected aspect of this world.
When different authors reference the same people, places and events, they bring their individual characters’ perspectives to these things. Every writer brings their unique voice to relating what is said and seen and done. This ties a shared world together like nothing else. For me, as both reader and writer, this gives shared world anthologies their distinctive and unique appeal.
Why am I thinking about this just now? Because it’s that ZNB time of year! This fabulous small press will be launching this year’s Kickstarter later today. There will be two themed anthologies, with an open submissions call and slots for debut authors as per established custom. There will also be a whole new shared world project which I am involved in. Details to follow soon!