The last of my selection for Novacon, this book was published in 2012, so it’s a relatively recent read, but I want to find time to go back and re-read it. It’s another Arthur C Clarke Award winner, and I was one of the jurors who selected it. For myself, I found it one of the most original SF novels I’d read in years while at the same time harking back to so many of the classic SF elements and themes which first attracted me to the genre.
There’s a lost colony, survival against the odds in an alien, hostile environment, human ingenuity rising above these challenges, as well as human frailities – selfishness and greed – threatening all that’s been achieved.
The familiarity of these ideas extends beyond SF and I suspect have contributed signficantly to the favourable reviews and reception the book deservedly won beyond fan circles, from the sort of people who’d usually say they don’t like SF&F.
However, and crucially, as with all the best contemporary SF, this story isn’t merely rehashing these familiar elements as if that will somehow be sufficient to please both the Fans and those who prefer ‘real’ literature. Beckett brings these classic narratives all up to date by examining them through the prism of our own decade and its preoccupations. Once he’s done that, Beckett uses these ideas as tools to tell a story that’s unique and compelling in itself.
A trio of spacefarers were stranded on a dark world lit only by the bioluminescence of its intensely alien flora and fauna. Their descendants live a marginal and impoverished existence with a culture woven from half-remembered Earth traditions, coloured by misunderstandings and the consequences of that first desperate struggle for survival by people never intended to be colonists. Against all the odds, the population has grown to a point where the stresses on their meagre resources means something has got to change. Who will be the agent of change? John, who wants to venture into the snowy dark and see what lies beyond the confines of Circle Valley? Or David who wants to be in charge and have everyone do as he says? What consequences will follow as these two clash, for the women who have their own narrative handed down from mother to daughter which includes the admonition to never trust a man who believes the story is all about him. Then there are the other thinkers like Jeff who believes in focusing on being right here, right now and solving the problems at hand first of all.
It’s a deceptively simple story exploring some very complex ideas about humanity’s relationships with stories, from folklore through that well-worn adage about winners being the ones who write history to our own decade’s struggles with fact versus narrative embedded in the endless rolling 24 hour news cycle. This subtext underpins but never overwhelm an enthralling and fast paced story that’s shaped by unforeseen twists as well as characters’ choices. This simplicity extends to the language as Beckett writes in a dialect stripped back to its barest essentials which nevertheless contains clues and hints about the Eden population’s history. Uncompromising peril and surprises continue to the final pages where the ending proves both satisfactory and yet inconclusive. But that’s the nature of history. Individuals’ stories are only ever part of the ceaseless flow of events.
Since this first book came out, Chris Beckett has written two more stories set in this world; Mother of Eden and Daughter of Eden, which I thoroughly enjoyed (as you can tell if you’ve read my reviews of both in Interzone). These take place decades/generations later, so one more reason why I’d take this first book to the desert island is I know I could entertain myself for hours imagining how the different factions and populations got from the end of this first story to the societies we meet in later volumes. And then I could spend still more time analysing and admiring the skills of Beckett’s writing.
And if I was truly stranded on a desert island, a tale of survival would be a good morale booster – as well as an incentive to make me do whatever was necessary to get out of there!